bitty is a code editor specifically developed for live coding performance. The design goals are:
<script>
tagThe default keybindings are:
Ctrl+Enter
: Run (and flash) single line at current cursor locationAlt+Enter
: Run (and flash) block surrounding current cursor location. Blocks are delimited by blank lines (including spaces).bitty tries to be as flexible as possible in enabling you to decide what parts of your syntax should be highlighted and how. bitty.rules
contains a dictionary of regular expressions associated with syntax categories. Whenever a match for a rule is found, it is surrounded in a <span>
element with a class set to the name bitty-yourCategoryName
. For example, given the following rules:
bitty.rules = {
numbers: /\b(\d+)/g
}
… and the text 42
in the code editor, running the syntax coloring will produce: <span class="bitty-numbers">42</span>
. You then define your own rules for the CSS selectors (e.g. bitty-numbers
, bitty-keywords
, bitty-comments
etc.)
To “disable” syntax coloring, just don’t specify a value for bitty.rules
. If you’re not comfortable using regular expressions, here is a great playground to explore.
Call bitty.create()
, maybe with some config options, to return a new bitty instance. If you name that instance b
, call b.subscribe( 'run', callback )
to register your callback function to be called whenever code is executed.
Here’s the javascript demo:
const initialCode =
`function hello( name ) {
console.log( name )
}
hello( 'bitty' )`
window.onload = function() {
const b = bitty.create({
flashColor:'red',
flashTime: 100,
value: initialCode
})
// just eval the code that is passed to the callback
b.subscribe( 'run', eval )
}
contenteditable
<div>
tag that will be used to present the editor. If no el
is configured then bitty will use the first contenteditable
div it finds on the page.This project is in its early early days, more docs / demos to come.